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- #Dynasty warriors 8 pc show controller prompts full#
- #Dynasty warriors 8 pc show controller prompts series#
If there are multiple custom mercenaries they can be dispatched onto the battlefield, as well as commandable/controllable allies, which really contribute to a feeling of controlling a much bigger army and opens up many more strategic options. In Nightmare mode this is amplified as the squad sizes are upped. The battles are dynamic, and due to the presentation, the scale feels massive, especially with the small player-controlled squad charging around completing objectives, and hundreds of other squads engaging in fights and defending/attacking strongholds. Allies can also be sent to take care of other objectives, such as taking over a fortress or supporting troops that were defending via the command menu, or by taking direct control of them and letting the AI control the custom mercenary(s) instead. Once this system starts to make sense, Bladestorm introduces secondary characters who can join up with the main character to perform team attacks, helping to freshen up the gameplay. These have set recharge times, during which the main character and their troops are open to attack with very little ability to fight back, which is only really a problem against bosses due to their high damage points. Each squad has three "powers" to begin with - a heavy attack, a lighter attack and a defensive move. The mental clash caused by the Warrior style running around, but not being able to attack by mashing a button is really jarring. The battles do feel odd to begin with, though. This is probably the preferred way to play, as it feels more precise. The actual battle controls are quite good holding the right trigger puts the active squad into formation, which allows for a wide range simultaneous attack that is helpful against a group of enemies. Each troop category is strong against one other - for example, cavalry is good against swords, and swords are good against archers. Once the controls have been worked out, Bladestorm: Nightmare opens up and allows access to a huge battlefield map and a varied range of troop groups.
#Dynasty warriors 8 pc show controller prompts series#
The pseudo hack 'n' slash/strategy gameplay is actually quite cool and really helps to differentiate this series from the other Warriors games. Each key in the tutorial pop-ups is colour coded to an Xbox controller button. If using a controller, though, things are a little easier. The button shown is a square key with a refresh symbol (this doesn't exist) what it actually means is Return/Enter, and this is a recurring theme, which might wreck the game's introduction for many people. For example, the first one is for selecting a group of swordsmen. Tutorials pop-up with button prompts on them, but these buttons don't always correspond to an actual keyboard key. When the gameplay begins, things get bad quickly, for a short period.
#Dynasty warriors 8 pc show controller prompts full#
The battlefields themselves are quite large, but not necessarily full to the brim with enemies or collectables, which means that back-tracking becomes a little pointless when charging forwards offers challenge and rewards. Each battle takes place over multiple days, giving a whole new sense of scale to each mission, and with each day showing the build up to victory or defeat for the English or French it, adds some extra value to each encounter, which again contributes to the overall feeling of investment. Missions generally require the destruction of a certain high level enemy commander, or the capture of a certain keep/fortress.
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These modes are interchangeable, with each custom mercenary keeping experience, money and equipment between levels. This monster army is under the command of Jeanne D'Arc, surprisingly, and England joins forces with France to repel them. This edition also features the Nightmare campaign, whereby a monster invasion disrupts the Hundred Years' War. The Hundred Years' War campaign mode is fairly lengthy, offering replayability via taking a different side for the war. There are areas where the main character can be levelled up and redressed, along with the normal troop squads. The pub/tavern acts as the mission hub and general game navigation point.
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After the main character has been designed, missions are offered, where the character can be aligned with either the French or the English. To begin with, a mercenary can be customised, and the options are quite detailed, even allowing for a change of height. The fantasy take on the Hundred Years' War is actually quite fun to play through, although the fake French and English accents are shockingly bad. Bladestorm: Nightmare's story is quite interesting.